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348 | #include "GS5_Ext.h"
#include "GS5.h"
#include "GS5_Intf.h"
#include <vector>
namespace gs {
//************* Static Data ***************
typedef struct TLMInfo {
f_createLM _createLM;
const char * _id, *_name, * _description;
TLMInfo(f_createLM createLM, const char* id, const char* name, const char* description):
_createLM(createLM), _id(id), _name(name), _description(description){}
} * PLMInfo;
std::vector<TLMInfo*> s_lms;
void registerLM(f_createLM createLM, const char* licId, const char* licName, const char* description){
s_lms.push_back(new TLMInfo(createLM, licId, licName, description));
}
//********** TGSApp **************
TGSApp * TGSApp::s_createApp(){
return new TGSApp();
}
TGSApp * TGSApp::s_app = NULL;
f_createApp TGSApp::s_appCreator = TGSApp::s_createApp;
void TGSApp::registerApp(f_createApp appCreator){
s_appCreator = appCreator;
}
TGSApp * TGSApp::getInstance(){
if (s_app == NULL){
s_app = s_appCreator();
}
return s_app;
}
void TGSApp::init(){
if( !OnAppInit()){
LOG0("TGSApp.init >> terminating...");
terminateApp(-1);
}
}
void TGSApp::OnPassBegin(int ring){
if(ring == 2) init();
}
void TGSApp::OnPassEnd(int ring){}
void TGSApp::registerLicenseModels(){
LOG0(">>");
if (!s_lms.empty()){
for(std::vector<TLMInfo*>::iterator it = s_lms.begin(); it != s_lms.end(); it++){
TLMInfo* p = *it;
gsRegisterCustomLicense(p->_id, TGSDynamicLM::s_createLM, p);
}
}
LOG0("<<");
}
//Event Category handlers
void TGSApp::OnAppEvent(unsigned int evtId){
LOG("OnAppEvent >> Event [%s]", TGSCore::getEventName(evtId));
switch(evtId){
case EVENT_PASS_BEGIN_RING1: OnPassBegin(1);break;
case EVENT_PASS_BEGIN_RING2: OnPassBegin(2);break;
case EVENT_PASS_END_RING1: OnPassEnd(1);break;
case EVENT_PASS_END_RING2: OnPassEnd(2);break;
case EVENT_APP_BEGIN: OnAppBegin();break;
case EVENT_APP_END: OnAppEnd();break;
case EVENT_APP_RUN: OnAppRun();break;
case EVENT_APP_CLOCK_ROLLBACK: OnClockRolledBack();break;
case EVENT_APP_INTEGRITY_CORRUPT: OnIntegrityCorrupted();break;
}
LOG("OnAppEvent << Event [%s]", TGSCore::getEventName(evtId));
}
void TGSApp::OnLicenseEvent(unsigned int evtId){
switch(evtId){
case EVENT_LICENSE_NEWINSTALL: OnNewInstall();break;
case EVENT_LICENSE_LOADING:
{
registerLicenseModels();
OnLicenseLoading();
}
break;
case EVENT_LICENSE_READY: OnLicenseLoaded(); break;
case EVENT_LICENSE_FAIL: OnLicenseFail(); break;
}
}
void TGSApp::OnEntityEvent(unsigned int evtId, TGSEntity *entity ){
LOG("OnEntityEvent >> Event [%s] entity [%s]", TGSCore::getEventName(evtId), entity->name());
switch(evtId){
case EVENT_ENTITY_TRY_ACCESS: OnEntityAccessStarting(entity);break;
case EVENT_ENTITY_ACCESS_STARTED: OnEntityAccessStarted(entity);break;
case EVENT_ENTITY_ACCESS_ENDING: OnEntityAccessEnding(entity);break;
case EVENT_ENTITY_ACCESS_ENDED: OnEntityAccessEnded(entity);break;
case EVENT_ENTITY_ACCESS_INVALID: OnEntityAccessInvalid(entity, isGamePass() && !isLastPass());break;
case EVENT_ENTITY_ACCESS_HEARTBEAT: OnEntityHeartBeat(entity);break;
case EVENT_ENTITY_ACTION_APPLIED: OnEntityActionApplied(entity);break;
}
}
//--- App Specific Event Handlers
bool TGSApp::OnAppInit(){
return true;
}
void TGSApp::OnAppBegin(){} //EVENT_APP_BEGIN
void TGSApp::OnAppRun(){} //EVENT_APP_RUN
void TGSApp::OnAppEnd(){} //EVENT_APP_END
void TGSApp::OnClockRolledBack(){} //EVENT_APP_CLOCK_ROLLBACK
void TGSApp::OnIntegrityCorrupted(){};//EVENT_APP_INTEGRITY_CORRUPT
//---- License Specific Event Handlers
void TGSApp::OnNewInstall(){} //EVENT_LICENSE_NEWINSTALL
void TGSApp::OnLicenseLoading(){}; //EVENT_LICENSE_LOADING
void TGSApp::OnLicenseLoaded(){}; //EVENT_LICENSE_READY
void TGSApp::OnLicenseFail(){}; //EVENT_LICENSE_FAIL
//----- Entity Specific Event Handlers
void TGSApp::OnEntityAccessStarting(TGSEntity* entity){}; //EVENT_ENTITY_TRY_ACCESS
void TGSApp::OnEntityAccessStarted(TGSEntity* entity){}; //EVENT_ENTITY_ACCESS_STARTED
void TGSApp::OnEntityAccessEnding(TGSEntity* entity){}; //EVENT_ENTITY_ACCESS_ENDING
void TGSApp::OnEntityAccessEnded(TGSEntity* entity){}; //EVENT_ENTITY_ACCESS_ENDED
void TGSApp::OnEntityAccessInvalid(TGSEntity* entity, bool inGame){}; //EVENT_ENTITY_ACCESS_INVALID
void TGSApp::OnEntityHeartBeat(TGSEntity* entity){}; //EVENT_ENTITY_ACCESS_HEARTBEAT
//------ Action Applied Event ------
void TGSApp::OnEntityActionApplied(TGSEntity* entity){}; //EVENT_ENTITY_ACTION_APPLIED
//
void TGSApp::s_appEventCB(unsigned int eventId, void * usrData){
((TGSApp*)usrData)->OnAppEvent(eventId);
}
void TGSApp::s_licEventCB(unsigned int eventId, void * usrData){
((TGSApp*)usrData)->OnLicenseEvent(eventId);
}
void TGSApp::s_entityEventCB(unsigned int eventId, TGSEntity* entity, void * usrData){
((TGSApp*)usrData)->OnEntityEvent(eventId, entity);
}
void TGSApp::s_userEventCB(unsigned int eventId, void * eventData, unsigned int eventDataSize, void * usrData){
((TGSApp*)usrData)->OnUserEvent(eventId, eventData, eventDataSize);
}
TGSApp::TGSApp(){
//Initializes the gsCore
_core = TGSCore::getInstance();
//register my event handlers
_core->setAppEventHandler(s_appEventCB, this);
_core->setLicenseEventHandler(s_licEventCB, this);
_core->setEntityEventHandler(s_entityEventCB, this);
_core->setUserEventHandler(s_userEventCB, this);
}
TGSApp::~TGSApp(){
_core->cleanUp();
}
const char* TGSApp::getGameTitle(){ //Game Iitle
return _core->productName();
}
void TGSApp::sendUserEvent(unsigned int eventId, void * eventData, unsigned int eventDataSize){
gsPostUserEvent(eventId, true, eventData, eventDataSize);
}
//------- App Control --------
void TGSApp::exitApp(int rc){
gsExitApp(rc);
}
void TGSApp::terminateApp(int rc){
gsTerminateApp(rc);
}
void TGSApp::playApp(){
gsPlayApp();
}
void TGSApp::restartApp(){
gsRestartApp();
}
void TGSApp::pauseApp(){
gsPauseApp();
}
void TGSApp::resumeAndExitApp(){
gsResumeAndExitApp();
}
bool TGSApp::isRestartedApp(){
return gsIsRestartedApp();
}
//----- App Running Context -----
bool TGSApp::isFirstPass(){
return gsIsFirstPass();
}
bool TGSApp::isGamePass(){
return gsIsGamePass();
}
bool TGSApp::isLastPass(){
return gsIsLastPass();
}
bool TGSApp::isFirstGameExe(){
return gsIsFirstGameExe();
}
bool TGSApp::isLastGameExe(){
return gsIsLastGameExe();
}
bool TGSApp::isMainThread(){
TAG_SCOPE;
return gsIsMainThread();
}
const char* TGSApp::getAppRootPath(){
return gsGetAppRootPath();
}
const char* TGSApp::getAppCommandLine(){
return gsGetAppCommandLine();
}
const char* TGSApp::getAppMainExe(){
return gsGetAppMainExe();
}
//App Session Variables
void TGSApp::setSessionVar(const char* name, const char* val){
gsSetAppVar(name, val);
}
const char* TGSApp::getSessionVar(const char* name){
return gsGetAppVar(name);
}
//***************** TGSDynamicLM *********************
bool WINAPI TGSDynamicLM::fcb_isValid(void * usrData){
return ((TGSDynamicLM*)usrData)->isValid_();
}
void WINAPI TGSDynamicLM::fcb_startAccess(void * usrData){
((TGSDynamicLM*)usrData)->startAccess_();
}
void WINAPI TGSDynamicLM::fcb_finishAccess(void * usrData){
((TGSDynamicLM*)usrData)->finishAccess_();
}
void WINAPI TGSDynamicLM::fcb_onAction(TActionHandle hAct, void * usrData){
((TGSDynamicLM*)usrData)->onAction_(hAct);
}
void WINAPI TGSDynamicLM::fcb_onDestroy(void * usrData){
delete (TGSDynamicLM*)usrData;
}
TLicenseHandle WINAPI TGSDynamicLM::s_createLM(void * usrData){
TLMInfo* p = (TLMInfo*)usrData;
TGSDynamicLM* lm = p->_createLM(); //freed on fcb_onDestroy
TLicenseHandle hLic = gsCreateCustomLicense(p->_id, p->_name, p->_description, lm,
fcb_isValid, fcb_startAccess, fcb_finishAccess, fcb_onAction, fcb_onDestroy);
lm->_lic.reset(new TGSLicense(hLic, NULL));
lm->init();
return hLic;
};
bool TGSDynamicLM::isValid_(){
return isValid();
}
void TGSDynamicLM::startAccess_(){
startAccess();
}
void TGSDynamicLM::finishAccess_(){
finishAccess();
}
void TGSDynamicLM::onAction_(TActionHandle hAct){
std::auto_ptr<TGSAction> act(new TGSAction(hAct));
onAction(act.get());
}
//Initialize the instance (init properties, etc.)
void TGSDynamicLM::init(){}
void TGSDynamicLM::defineParamStr(const char* paramName, const char* paramInitValue, unsigned int permission){
gsAddLicenseParamStr(_lic->handle(), paramName, paramInitValue, permission);
}
void TGSDynamicLM::defineParamInt(const char* paramName, int paramInitValue, unsigned int permission){
gsAddLicenseParamInt(_lic->handle(), paramName, paramInitValue, permission);
}
void TGSDynamicLM::defineParamInt64(const char* paramName, int64_t paramInitValue, unsigned int permission){
gsAddLicenseParamInt64(_lic->handle(), paramName, paramInitValue, permission);
}
void TGSDynamicLM::defineParamBool(const char* paramName, bool paramInitValue,unsigned int permission){
gsAddLicenseParamBool(_lic->handle(), paramName, paramInitValue, permission);
}
void TGSDynamicLM::defineParamFloat(const char* paramName, float paramInitValue,unsigned int permission){
gsAddLicenseParamFloat(_lic->handle(), paramName, paramInitValue, permission);
}
void TGSDynamicLM::defineParamDouble(const char* paramName, double paramInitValue, unsigned int permission){
gsAddLicenseParamDouble(_lic->handle(), paramName, paramInitValue, permission);
}
void TGSDynamicLM::defineParamTime(const char* paramName, time_t paramInitValue, unsigned int permission){
gsAddLicenseParamTime(_lic->handle(), paramName, paramInitValue, permission);
}
//LM handlers
//Sub-class should override these handlers or uses event properties
bool TGSDynamicLM::isValid(){
return false;
}
void TGSDynamicLM::startAccess(){}
void TGSDynamicLM::finishAccess(){}
void TGSDynamicLM::onAction(TGSAction * act){}
TGSDynamicLM::TGSDynamicLM(){}
TGSDynamicLM::~TGSDynamicLM(){}
//init app api
void initApp(){
//Application launching, initializes my LM class instance.
gs::TGSApp::getInstance();
}
}; //gs
/*
Deprecated by calling INIT_GS_APP manually
#ifndef EXPORT_API
#ifdef _MSC_VER
#define EXPORT_API __declspec(dllexport)
#else
#define EXPORT_API
#endif
#endif
extern "C" {
EXPORT_API void WINAPI GS5_Entry(void * srv)
{
LOG("GS5_Entry: Initialize GSApp...");
gs::initApp();
}
}
*/
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