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711 | unit GS5_Ext;
{
GS5 Extension Development
}
interface
uses Windows, Graphics, GS5_Intf, GS5;
type
{
Custom License Model Development
}
//---- Application Monitor -----------
TGSApp = class
private
_core: TGSCore;
_icon: TIcon;
function getGameTitle: string; //Game Icon
//Initialize for every game passes
procedure init;
procedure registerLicenseModels;
//[INTERNAL]
procedure OnPassBegin(ring: Integer);
procedure OnPassEnd(ring: Integer);
protected
//
function OnAppInit: Boolean; virtual;
//Event Category handlers
procedure OnAppEvent(evtId: Integer); virtual;
procedure OnLicenseEvent( evtId: Integer); virtual;
procedure OnEntityEvent(evtId: Integer; entity: TGSEntity); virtual;
//--- App Specific Event Handlers
procedure OnAppBegin; virtual; //EVENT_APP_BEGIN
procedure OnAppRun; virtual; //EVENT_APP_RUN
procedure OnAppEnd; virtual; //EVENT_APP_END
procedure OnClockRolledBack; virtual; //EVENT_APP_CLOCK_ROLLBACK
procedure OnIntegrityCorrupted; virtual; //EVENT_APP_INTEGRITY_CORRUPT
//---- License Specific Event Handlers
procedure OnNewInstall; virtual; //EVENT_LICENSE_NEWINSTALL
procedure OnLicenseLoading; virtual; //EVENT_LICENSE_LOADING
procedure OnLicenseLoaded; virtual; //EVENT_LICENSE_READY
procedure OnLicenseFail; virtual; //EVENT_LICENSE_FAIL
//----- Entity Specific Event Handlers
procedure OnEntityAccessStarting(entity: TGSEntity); virtual; //EVENT_ENTITY_TRY_ACCESS
procedure OnEntityAccessStarted(entity: TGSEntity); virtual; //EVENT_ENTITY_ACCESS_STARTED
procedure OnEntityAccessEnding(entity: TGSEntity); virtual; //EVENT_ENTITY_ACCESS_ENDING
procedure OnEntityAccessEnded(entity: TGSEntity); virtual; //EVENT_ENTITY_ACCESS_ENDED
procedure OnEntityAccessInvalid(entity: TGSEntity); virtual; //EVENT_ENTITY_ACCESS_INVALID
procedure OnEntityHeartBeat(entity: TGSEntity); virtual; //EVENT_ENTITY_ACCESS_HEARTBEAT
//------ Action Applied Event ------
procedure OnEntityActionApplied(entity: TGSEntity); virtual; //EVENT_ENTITY_ACTION_APPLIED
//
public
constructor Create;
destructor Destroy; override;
//------- App Control --------
procedure exitApp(rc: Integer);
procedure terminateApp(rc: Integer);
procedure playApp;
procedure restartApp;
function isRestartedApp: Boolean;
//----- App Running Context -----
function isFirstLaunched: Boolean;
function isFirstPass: Boolean;
function isGamePass: Boolean;
function isLastPass: Boolean;
function isFirstGameExe: Boolean;
function isLastGameExe: Boolean;
function isMainThread: Boolean;
function getAppRootPath: String;
function getAppCommandLine: String;
function getAppMainExe: String;
//App Session Variables
procedure setSessionVar(const name, val: AnsiString);
function getSessionVar(const name: AnsiString): AnsiString;
//Properties
property GameTitle: string read getGameTitle;
property GameIcon: TIcon read _icon;
property RootPath: String read getAppRootPath;
property CommandLine: String read getAppCommandLine;
property MainExe: String read getAppMainExe;
property SessionVars[ const name: AnsiString ]: AnsiString read getSessionVar write setSessionVar;
property Core: TGSCore read _core;
end;
//--------- Custom License Model -----------
TGS_LM_OnIsValid = function: Boolean of object;
TGS_LM_OnStartAccess = procedure of object;
TGS_LM_OnFinishAccess = procedure of object;
TGS_LM_OnApplyAction = procedure(act: TGSAction) of object;
TGSDynamicLM = class
private
_lic: TGSLicense;
//Event Handlers
_onIsValid: TGS_LM_OnIsValid;
_onStart: TGS_LM_OnStartAccess;
_onFinish: TGS_LM_OnFinishAccess;
_onApplyAction: TGS_LM_OnApplyAction;
function getDescription: AnsiString;
function getId: AnsiString;
function getName: AnsiString;
function isValid_: Boolean;
procedure startAccess_;
procedure finishAccess_;
procedure onAction_(hAct: TActionHandle);
protected
//Initialize the instance (init properties, etc.)
procedure init; virtual;
procedure defineParamStr(const paramName, paramInitValue: String; permission: Cardinal);
procedure defineParamInt(const paramName: String; const paramInitValue: Integer; permission: Cardinal);
procedure defineParamInt64(const paramName: String; const paramInitValue: Int64; permission: Cardinal);
procedure defineParamBool(const paramName: String; const paramInitValue: Boolean; permission: Cardinal);
procedure defineParamDouble(const paramName: String; const paramInitValue: Double; permission: Cardinal);
procedure defineParamFloat(const paramName: String; const paramInitValue: Single; permission: Cardinal);
procedure defineParamTime(const paramName: String; const paramInitValue: TDateTime; permission: Cardinal);
//LM handlers
//Sub-class should override these handlers or uses event properties
function isValid: Boolean; virtual;
procedure startAccess; virtual;
procedure finishAccess; virtual;
procedure onAction(act: TGSAction); virtual;
constructor Create;
destructor Destroy; override;
public
//Property
property Id: AnsiString read getId;
property Name: AnsiString read getName;
property Description: AnsiString read getDescription;
property License: TGSLicense read _lic;
//Event Handlers
property OnIsValid: TGS_LM_OnIsValid write _onIsValid;
property OnStartAccess: TGS_LM_OnStartAccess write _onStart;
property OnFinishAccess: TGS_LM_OnFinishAccess write _onFinish;
property OnApplyAction: TGS_LM_OnApplyAction write _onApplyAction;
end;
TGSAppCls = class of TGSApp;
TGSLMCls = class of TGSDynamicLM;
procedure registerApp(clsApp: TGSAppCls);
procedure registerLM(clsLM: TClass; const licId, licName, description: AnsiString);
function getGSApp: TGSApp;
implementation
uses ShellAPI, Classes
{$ifdef DEBUG}
,unDebugHelper
{$endif};
type
PCustomLMInfo = ^TCustomLMInfo;
TCustomLMInfo = record
_cls: TClass;
_id, _name, _description: AnsiString;
end;
var
s_clsApp: TGSAppCls = TGSApp;
s_app: TGSApp;
s_lms: TList = nil;
procedure registerApp(clsApp: TGSAppCls);
begin
s_clsApp := clsApp;
end;
procedure registerLM(clsLM: TClass; const licId, licName, description: AnsiString);
var
p : PCustomLMInfo;
begin
if s_lms = nil then begin
s_lms := TList.Create;
end;
New(p);
p^._cls := clsLM;
p^._id := licId;
p^._name := licName;
p^._description := description;
s_lms.Add(p);
end;
function getGSApp: TGSApp;
begin
if s_app = nil then s_app := s_clsApp.Create;
Result := s_app;
end;
procedure GS5_Entry(srv: Pointer);stdcall;
begin
{$IFDEF DEBUG}
DebugMsg('GS5_Entry: Initialize GSApp...');
{$ENDIF}
//Application launching, initializes my LM class instance.
getGSApp;
end;
exports GS5_Entry;
{ TGSDynamicLM }
function fcb_isValid(usrData: Pointer): Boolean; stdcall;
begin
Result := TGSDynamicLM(usrData).IsValid_();
end;
procedure fcb_startAccess(usrData: Pointer); stdcall;
begin
TGSDynamicLM(usrData).startAccess_;
end;
procedure fcb_finishAccess(usrData: Pointer); stdcall;
begin
TGSDynamicLM(usrData).finishAccess_;
end;
procedure fcb_onAction(hAct: TActionHandle; usrData: Pointer); stdcall;
begin
TGSDynamicLM(usrData).onAction_(hAct);
end;
procedure fcb_onDestroy(usrData: Pointer); stdcall;
begin
TGSDynamicLM(usrData).Destroy;
end;
constructor TGSDynamicLM.Create;
begin
end;
procedure TGSDynamicLM.defineParamBool(const paramName: String;
const paramInitValue: Boolean; permission: Cardinal);
begin
gsAddLicenseParamBool(_lic.Handle, PAnsiChar(paramName), paramInitValue, permission);
end;
procedure TGSDynamicLM.defineParamDouble(const paramName: String;
const paramInitValue: Double; permission: Cardinal);
begin
gsAddLicenseParamDouble(_lic.Handle, PAnsiChar(paramName), paramInitValue, permission);
end;
procedure TGSDynamicLM.defineParamFloat(const paramName: String;
const paramInitValue: Single; permission: Cardinal);
begin
gsAddLicenseParamFloat(_lic.Handle, PAnsiChar(paramName), paramInitValue, permission);
end;
procedure TGSDynamicLM.defineParamInt(const paramName: String;
const paramInitValue: Integer; permission: Cardinal);
begin
gsAddLicenseParamInt(_lic.Handle, PAnsiChar(paramName), paramInitValue, permission);
end;
procedure TGSDynamicLM.defineParamInt64(const paramName: String;
const paramInitValue: Int64; permission: Cardinal);
begin
gsAddLicenseParamInt64(_lic.Handle, PAnsiChar(paramName), paramInitValue, permission);
end;
procedure TGSDynamicLM.defineParamStr(const paramName,
paramInitValue: String; permission: Cardinal);
begin
gsAddLicenseParamStr(_lic.Handle, PAnsiChar(paramName), PAnsiChar(paramInitValue), permission);
end;
procedure TGSDynamicLM.defineParamTime(const paramName: String;
const paramInitValue: TDateTime; permission: Cardinal);
begin
gsAddLicenseParamTime(_lic.Handle, PAnsiChar(paramName), UTCToUnixTime(paramInitValue), permission);
end;
destructor TGSDynamicLM.Destroy;
begin
_lic.Free;
inherited;
end;
procedure TGSDynamicLM.finishAccess;
begin
end;
procedure TGSDynamicLM.finishAccess_;
begin
if Assigned(_onFinish) then _onFinish;
finishAccess;
end;
function TGSDynamicLM.getDescription: AnsiString;
begin
Result := _lic.Description;
end;
function TGSDynamicLM.getId: AnsiString;
begin
Result := _lic.Id;
end;
function TGSDynamicLM.getName: AnsiString;
begin
Result := _lic.Name;
end;
procedure TGSDynamicLM.init;
begin
end;
function TGSDynamicLM.isValid: Boolean;
begin
Result := False;
end;
function TGSDynamicLM.isValid_: Boolean;
begin
if Assigned(_onIsValid) then Result := _onIsValid()
else Result := self.isValid;
end;
procedure TGSDynamicLM.onAction(act: TGSAction);
begin
end;
procedure TGSDynamicLM.onAction_(hAct: TActionHandle);
var
act: TGSAction;
begin
act := TGSAction.Create(hAct);
try
if Assigned(_onApplyAction) then _onApplyAction(act);
onAction(act);
finally
act.Free;
end;
end;
procedure TGSDynamicLM.startAccess;
begin
end;
procedure TGSDynamicLM.startAccess_;
begin
if Assigned(_onStart) then _onStart;
startAccess;
end;
{ TGSApp }
constructor TGSApp.Create;
begin
//Initializes the gsCore
_core := TGSCore.getInstance;
//register my event handlers
_core.OnAppEvent := OnAppEvent;
_core.OnLicenseEvent := OnLicenseEvent;
_core.OnEntityEvent := OnEntityEvent;
_icon := TIcon.Create;
_icon.Handle := ExtractIcon(GetModuleHandle(nil), PAnsiChar(MainExe), 0);
end;
destructor TGSApp.Destroy;
begin
_core.cleanUp;
_icon.Free;
inherited;
end;
function TGSApp.getGameTitle: string;
begin
Result := _core.ProductName;
end;
procedure TGSApp.init;
begin
if not OnAppInit then begin
{$ifdef DEBUG}
DebugMsg('TGSApp.init >> terminating...');
{$ENDIF}
terminateApp(-1);
end;
end;
function TGSApp.OnAppInit: Boolean;
begin
Result := True;
end;
procedure TGSApp.OnAppBegin;
begin
end;
procedure TGSApp.OnAppEnd;
begin
end;
procedure TGSApp.OnAppEvent(evtId: Integer);
begin
{$IFDEF DEBUG}
DebugMsg('OnAppEvent >> Event [%s]', [_core.getEventName(evtId)]);
{$ENDIF}
case evtId of
EVENT_PASS_BEGIN_RING1: OnPassBegin(1);
EVENT_PASS_BEGIN_RING2: OnPassBegin(2);
EVENT_PASS_END_RING1: OnPassEnd(1);
EVENT_PASS_END_RING2: OnPassEnd(2);
EVENT_APP_BEGIN: OnAppBegin;
EVENT_APP_END: OnAppEnd;
EVENT_APP_RUN: OnAppRun;
EVENT_APP_CLOCK_ROLLBACK: OnClockRolledBack;
EVENT_APP_INTEGRITY_CORRUPT: OnIntegrityCorrupted;
else
{$IFDEF DEBUG}
DebugMsg('Unknown Application Event [%s]', [_core.getEventName(evtId)]);
{$ENDIF}
end;
{$IFDEF DEBUG}
DebugMsg('OnAppEvent << Event [%s]', [_core.getEventName(evtId)]);
{$ENDIF}
end;
procedure TGSApp.OnAppRun;
begin
end;
procedure TGSApp.OnClockRolledBack;
begin
end;
procedure TGSApp.OnEntityAccessEnded(entity: TGSEntity);
begin
end;
procedure TGSApp.OnEntityAccessInvalid(entity: TGSEntity);
begin
end;
procedure TGSApp.OnEntityAccessStarted(entity: TGSEntity);
begin
end;
procedure TGSApp.OnEntityActionApplied(entity: TGSEntity);
begin
end;
procedure TGSApp.OnEntityEvent(evtId: Integer; entity: TGSEntity);
begin
case evtId of
EVENT_ENTITY_TRY_ACCESS: OnEntityAccessStarting(entity);
EVENT_ENTITY_ACCESS_STARTED: OnEntityAccessStarted(entity);
EVENT_ENTITY_ACCESS_ENDING: OnEntityAccessStarting(entity);
EVENT_ENTITY_ACCESS_ENDED: OnEntityAccessEnded(entity);
EVENT_ENTITY_ACCESS_INVALID: OnEntityAccessInvalid(entity);
EVENT_ENTITY_ACCESS_HEARTBEAT: OnEntityHeartBeat(entity);
EVENT_ENTITY_ACTION_APPLIED: OnEntityActionApplied(entity);
end;
end;
procedure TGSApp.OnEntityHeartBeat(entity: TGSEntity);
begin
end;
procedure TGSApp.OnIntegrityCorrupted;
begin
end;
procedure TGSApp.OnLicenseEvent(evtId: Integer);
begin
case evtId of
EVENT_LICENSE_NEWINSTALL:
begin
OnNewInstall();
end;
EVENT_LICENSE_LOADING:
begin
registerLicenseModels;
OnLicenseLoading();
end;
EVENT_LICENSE_READY:
begin
OnLicenseLoaded();
end;
EVENT_LICENSE_FAIL:
begin
OnLicenseFail();
end;
end;
end;
procedure TGSApp.OnLicenseFail;
begin
end;
procedure TGSApp.OnLicenseLoaded;
begin
end;
procedure TGSApp.OnNewInstall;
begin
end;
procedure TGSApp.OnPassBegin(ring: Integer);
begin
case ring of
1:
begin
end;
2:
begin
init;
end;
end;
end;
procedure TGSApp.OnPassEnd(ring: Integer);
begin
end;
function s_createLM(usrData: Pointer): TLicenseHandle; stdcall;
var
p : PCustomLMInfo;
lm: TObject;
begin
p := PCustomLMInfo(usrData);
lm := p^._cls.Create; //freed on fcb_onDestroy
Result := gsCreateCustomLicense(PAnsiChar(p^._id), PAnsiChar(p^._name), PAnsiChar(p^._description), Pointer(lm),
fcb_isValid, fcb_startAccess, fcb_finishAccess, fcb_onAction, fcb_onDestroy);
TGSDynamicLM(lm)._lic := TGSLicense.Create(Result);
TGSDynamicLM(lm).init;
end;
procedure TGSApp.OnEntityAccessEnding(entity: TGSEntity);
begin
end;
procedure TGSApp.OnEntityAccessStarting(entity: TGSEntity);
begin
end;
procedure TGSApp.registerLicenseModels;
var
i : Integer;
p : PCustomLMInfo;
begin
{$ifdef DEBUG}
DebugMsg('registerLicenseModels >>');
{$endif}
if s_lms <> nil then begin
for i := 0 to s_lms.Count-1 do begin
p := PCustomLMInfo(s_lms[i]);
gsRegisterCustomLicense(PAnsiChar(p^._id), s_createLM, p);
end;
end;
{$ifdef DEBUG}
DebugMsg('registerLicenseModels <<');
{$endif}
end;
procedure TGSApp.OnLicenseLoading;
begin
end;
procedure TGSApp.exitApp(rc: Integer);
begin
gsExitApp(rc);
end;
function TGSApp.getAppCommandLine: String;
begin
Result := gsGetAppCommandLine;
end;
function TGSApp.getAppMainExe: String;
begin
Result := gsGetAppMainExe;
end;
function TGSApp.getAppRootPath: String;
begin
Result := gsGetAppRootPath;
end;
function TGSApp.getSessionVar(const name: AnsiString): AnsiString;
begin
Result := gsGetAppVar(PAnsiChar(name));
end;
function TGSApp.isFirstGameExe: Boolean;
begin
Result := gsIsFirstGameExe;
end;
function TGSApp.isFirstPass: Boolean;
begin
Result := gsIsFirstPass;
end;
function TGSApp.isGamePass: Boolean;
begin
Result := gsIsGamePass;
end;
function TGSApp.isLastGameExe: Boolean;
begin
Result := gsIsLastGameExe;
end;
function TGSApp.isLastPass: Boolean;
begin
Result := gsIsLastPass;
end;
function TGSApp.isMainThread: Boolean;
begin
Result := gsIsMainThread;
end;
function TGSApp.isRestartedApp: Boolean;
begin
Result := gsIsRestartedApp;
end;
procedure TGSApp.playApp;
begin
gsPlayApp;
end;
procedure TGSApp.restartApp;
begin
gsRestartApp;
end;
procedure TGSApp.setSessionVar(const name, val: AnsiString);
begin
gsSetAppVar(PAnsiChar(name), PAnsiChar(val));
end;
procedure TGSApp.terminateApp(rc: Integer);
begin
gsTerminateApp(rc);
end;
function TGSApp.isFirstLaunched: Boolean;
begin
Result := gsIsAppFirstLaunched;
end;
end.
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